Selkath

Sample Image of Selkath

Species Data


Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 1D+1/3D+2
STRENGTH: 2D/4D+1
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D
TECHNICAL: 2D/4D
Size: 1.6 - 1.8 meters
Move: 10/12
Homeworld: Manaan

Description:
The Selkath are amphibious humanoids with sleek, hydrodynamic bodies and a throaty, guttural language. They are at home in the depths of the sea, but can just as easily survive on the surface thanks to concealed gill slits that draw oxygen from either water or air. Their long hands are tipped in poisonous claws, but in the same way the Wookiees of Kashyyyk refrain from using their retractable claws, Selkath consider their poison to be socially unacceptable to use in a fight. Only a maddened or enraged Selkath might consider such a thing, even if enslaved by a brutish thug or provoked by a foolish tourist.

Special Abilities:
Amphibious: Selkath can breathe underwater and get a +2D bonus to swimming. When in a dry environment, a Selkath suffers a -1 penalty to all reaction skills, however, when underwater they get a +1 bonus to these skills.
Poison: Selkath claws can inject venom into an enemy that does 3D damage on a successful attack and another 2D after 5 rounds. Using poison in a fight is considered unseemly by many Selkath and was outlawed on ancient Manaan.
Telepathy Sensitive: Though selkath are not active telepaths, they are quite sensitive to telepathy in other species. The use of Projective Telepathy on a willing selkath receives a +1D bonus.