Selkath
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 1D+1/3D+2
STRENGTH: 2D/4D+1
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D
TECHNICAL: 2D/4D
Size: 1.6 - 1.8 meters
Move: 10/12
Homeworld: Manaan
Description:
The Selkath are amphibious humanoids with sleek, hydrodynamic bodies and a throaty, guttural language. They are at home in the
depths of the sea, but can just as easily survive on the surface thanks to concealed gill slits that draw oxygen from either
water or air. Their long hands are tipped in poisonous claws, but in the same way the Wookiees of Kashyyyk refrain from using
their retractable claws, Selkath consider their poison to be socially unacceptable to use in a fight. Only a maddened or enraged
Selkath might consider such a thing, even if enslaved by a brutish thug or provoked by a foolish tourist.
Special Abilities:
Amphibious: Selkath can breathe underwater and get a +2D bonus to swimming. When in a dry
environment, a Selkath suffers a -1 penalty to all reaction skills, however, when underwater they get a +1 bonus to these skills.
Poison: Selkath claws can inject venom into an enemy that does 3D damage on a successful
attack and another 2D after 5 rounds. Using poison in a fight is considered unseemly by many Selkath and was outlawed on ancient
Manaan.
Telepathy Sensitive: Though selkath are not active telepaths, they are quite sensitive to
telepathy in other species. The use of Projective Telepathy on a willing selkath receives a +1D bonus.