Rashack
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 1D/3D
PERCEPTION: 3D/5D
STRENGTH: 2D/4D
KNOWLEDGE: 2D+1/4D+1
MECHANICAL: 2D/4D
TECHNICAL: 2D/4D
Size: 1.6 - 2 meters
Move: 10/12
Homeworld: Rupalexa Minor
Description:
Reptillian in nature, the Rashack are fond of warmer weather, but can stand cold as well. Their planet emits larger then normal
amounts of UV and X rays and so the species has developed the ability to use it to their advantage.
Ther are not a violent race, but can hold their own against most aggressors except for the Empire. With them it was overwheling
numbers and superior fire power that ultimately won. They were quickly enslaved after being subjugated and used for mining ore
and other items.
Those that escape off the planet quickly learn as much as they can about new technology so they can help to one day free their
people. Joining a resistance group or mercenary unit fighting against the Empire is always their first choice, but they will do
anything that will ultimately help their people.
Special Abilities:
Ultraviolet Vision: Can see in the ultraviolet spectrum and therefore can see on complete
darkness provided there is some sort of heat variation.
X-Ray Vision: With this special vision the Rashack can see in complete darkness. However,
it is not Darkvision, but it works similar to it. In addition to seeing at night the species can see through objects up to one
meter thick if wood or other natural substance of low density. They can see through dense materials up to .25 meters thick. The
Gamemaster will determine the final result of the bonuses of this type of sight on a case-by-case basis.