Ranth
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D+2
PERCEPTION: 1D+2/4D+1
STRENGTH: 2D/4D
KNOWLEDGE: 1D/3D+1
MECHANICAL: 1D/3D+1
TECHNICAL: 1D/3D+1
Size: 1.4 - 1.9 meters
Move: 11/14
Homeworld: Caaraz
Description:
The Imperials discovered the planet Caaraz and its inhabitants while searching for hidden Rebel bases in the sector. After
initial scans of Caaraz indicated the possibility of eleton gas deposits beneath the surface, a small Imperial force was
dispatched to claim the world. Eleton is produced deep in the planet's core by natural geological forces, and when refined can
be used to fuel blasters and other energy weapons, making the find extremely valuable.
Ranth put up little resistance when the first Imperial mining ships landed on the planet. The Empire quickly recruited the
aliens to help them build and run mines and to also provide protection against Caaraz's many lethal predators. Many mining
operations were built around the cavernous ice cities of the Ranth.
A state of constant warfare exists on Caaraz between the Imperial-supported city dwellers and the nomadic hunters. The Rebel
Alliance has considered smuggling weapons to the nomads but no action has been taken yet.
Except in unusual circumstances, a Ranth won't be seen much farther than a few parsecs from Caaraz, although a few industrious
Ranth traders and explorers have ventured farther into the galaxy. The Ranth tend to prefer colder climates, and their services
as scouts and mercenaries are valued. Rumors have spread through adjoining systems suggesting that some Ranth tribesmen managed
to leave Caaraz in an attempt to either contact the Rebel Alliance or sabotage Imperial facilities on other planets.
Special Abilities:
Sensitive Hearing: Ranth can hear into the ultrasonic range, giving them a +1D to
sound-based search or Perception rolls.