Orfite
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 1D/3D
PERCEPTION: 2D/5D+1
STRENGTH: 1D/2D+1
KNOWLEDGE: 2D/4D+2
MECHANICAL: 1D/4D
TECHNICAL: 1D/3D
Size: 1 - 2 meters
Move: 11/14
Homeworld: Kidron
Description:
The Orfites are a stocky humanoid species native to Kidron, a planet in the Elrood sector. They have wide noses with large
nostrils and frilled olfactory lobes. Their skin has an orange cast, with fine reddish hair on their heads. To non-Orfites, the
only distinguishing characteristic between the two sexes is that females have thick eyebrows.
The Empire considers the Orfites little more than uncivilized savages. Only through the grace of the Empire is this world allowed
to live in peace. The Gordek realizes that this is the case, and the councilors go out of their way to ensure that their world
remains unexceptional and easily forgettable.
The Orfites are a people with a simple culture. They have generously shared their world with people that most of the galaxy
considers beneath notice, and that generosity has been returned with warm friendship and profound respect. While most of the
Orfite sahhs have ignored high technology, some have adapted to the larger culture of the galaxy.
Kidron sustains itself by selling kril meat to other worlds in Elrood Sector. The meat is a staple in diets around the sector.
While kril farming has spread to most of the other worlds, Kidron remains the most plentiful and inexpensive source of the meat.
Special Abilities:
Light Gravity: Orfites are native to Kidron, a light-gravity world. When on standard-gravity
worlds, reduce their Move by -3. If they are not wearing a special power harness, reduce their Strength and Dexterity by -1D
(minimum of +2; they can still roll, hoping to get a "Wild Die" result).
Olfacoty Sense: Orfites have well-developed senses of smell. Add +2D to searchwhen tracking
someone by scent or when otherwise using their sense of smell. They can operate in darkness without any penalties. Due to poor
eyesight, they suffer -2D to search, Perception and related combat skills when they cannot use scent. They also suffer a -2D
penalty when attacking targets over five meters away.