Narseti
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D+2/4D+2
PERCEPTION: 2D+2/4D+2
STRENGTH: 1D+1/3D+1
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D
TECHNICAL: 1D+2/3D+2
Size: 1.2 - 1.6 meters
Move: 12/14
Homeworld: Narsus Prime
Description:
The Narseti are a rodent-like species of alien native to the world of Narsus Prime. Short, squat marsupial humanoid with
rodent-like characteristics, standing approximately 1.2 - 1.6 meters tall as an adult. Narseti have high metabolisms and are very
agile, but are small, non-imposing creatures, lacking in physical strength and endurance.
Millenia ago, they developed space travel, and developed floating colonies on another planet in their home system, Narsus V.
Eventually, spacefaring explorers introduced them to hyperdrive technology, whereupon they expanded their presence across many of
the systems that comprise what is now known as Feorri Sector, and established themselves as a dominant economic presence in the
region.
During the age of the Empire, they were rendered second-class citizens on their own homeworld, but with the death of the Emperor,
and the subsequent waning power of the sector moff, they eventually rose up in rebellion, and reclaimed their homeworld of Narsus
Prime.
Personality:
Stereotypically skittish, frantic, driven to get things done now, but often easily distracted from the task at hand by something
else that may well need to be done ... but not necessarily now. Most likely a very strong sense of clan pride and loyalty, with a
sense of achievement in the accomplishments of the clan or organization rather than in the individual.
Adventurers:
Narseti adventurers are likely outcasts without any clan to take pride in, and without an occupation in the service of the clan
houses to give one dignity and a sense of worth. Another possibility is a Narseti lesser noble who is traveling abroad on a
special mission of some sort -- perhaps a young noble blowing his inheritance by seeing the galaxy, or undergoing some sort of
apprenticeship before returning to family business.
Special Abilities:
Low-Light Vision: Narseti can see twice as far as a Human in dim light (such as moonlight
or underwater). They retain the ability to distinguish color and detail under these conditions.
Poor Depth Perception: The wide-set eyes of the Narseti do not work as well for depth
perception as those of humans and human-like species. When using a ranged weapon, Narseti characters suffer twice the applicable
penalty (if any) due to range to the target.
Natural Weapons: Narseti claws can grow sufficiently large to be usable as natural weapons,
though this comes at a cost to manual dexterity. Narseti claws that are sufficiently filed down have no effect on dexterity or
close combat damage. Narseti claws allowed to grow out for about two weeks can inflict Stremgth +1D damage in close combat, and
add +2 to Climbing rolls, but come with a penalty of -1 to Dexterity. Narseti claws allowed to grow out to full length in
approximately four weeks can inflict Strength +2D damage in close combat, and add +2 to Climbing rolls, but come with a penalty
of -2 to Dexterity.
Pouch: Female Narseti (and only the females) have a marsupial pouch on the abdomen in which
they carry their unweaned young, but unscrupulous Narseti scoundrels sometimes use it as an extra "pocket" to hide things in.
Prehensile Tail: Narseti tails are capable of grasping objects, pushing buttons, and even
swinging simple weapons, though they don't possess fingers, and therefore are not practical for such things as, say, holding and
firing a blaster pistol. A Narseti's tail may be used as an extra limb, though it is treated as being an unfavored limb, if
applicable. (This applies even if the Narseti character has the Ambidextrous Special Ability) The tail is sufficiently strong and
prehensile for a Narseti to wrap it around a suitable anchor and hang from it, though beyond that, it is of no particular help in
climbing.
Low Technology Base: Even after the Imperial occupation, blaster weapons are not widely
used by the Narseti. They most often use vibro weapons.
Special Skills:
Sneak: For every 1D placed in this skill they get 2D during character creation only.