Near Human: Wroonian

Sample Image of Near Human: Wroonian

Species Data


Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D+2
PERCEPTION: 2D/4D+2
STRENGTH: 2D/4D
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D+2
TECHNICAL: 2D/3D+2
Size: 1.7 - 2.2 meters
Move: 10/12
Homeworld: Wroona

Description:
"Wait a minute, you've never heard of Wroonians? C'mon, they're about as near-Human as you can get while still having that cool attitude about them. Some of my best smuggler contacts are Wroonians."
-Platt Okeefe


Wroonians come from Wroona, a small blue world at the far edge of the Inner Rim Planets. These near-Humans' distinguishing features are their blue skin and their dark blue hair. They tend to be a bit taller then average Humans and are often slight of build. Wroonians look Human in most other respects. Their natural Lifespan is a bit more than the average Human lifespan.

Wroona's early oceans were filled with merchants seeking their fortune, exploeres seeking new and rich lands, and pirates waiting in the coves to take all the riches away from everyone else. This rich history carries into the lives of modern Wroonians. These people are renown for joining pirate and mercenary bands, and becoming successful free-traders, scouts and smugglers.

Wroonians are a generally easy-going race - their prime concern in life is to obtain wealth and enjoying themselves while doing it.

Wroonian society has always emphasized personal gain and material possessions. Each Wroonian has a different sense of what possessions are valued most in life, and what kinds of activities to profit from. Wealth can be measured in credits, land, the number of starships one has, or the number of contracts or jobs a Wroonian has had.

This need to obtain wealth is balanced by the Wroonians' carefree nature. If they were more dedicated and downright vicious in grabbing at their material possessions, they could be called greedy. But they're not. The typical Wroonian seems friendly and easy-going. Nothing seems to faze them. They're the kind of people who laugh at danger, scoff at challenges, and have a smile for you whether you're friend or foe. They always have a cheery disposition about them. Call then the optimists of the galaxy if you want, but Wroonians would rather see the cargo half full than half empty.

The average Wroonian is quite accepting of her fate - in most Wroonian professions, death is often a risk, yet the gain of credits and prestige (in the average Wroonian's mind) far outweighs this risk. Their easy-going nature makes them almost naturals at making deals and meeting the right contacts. They are infamous for their lack of planning, impulsive nature, and pursuit of wealth.

History
Thousands of years ago, Wroona's civilization was centered around the seafaring trade. The inherent dangers of the sea helped contribute to Wroonians' fearless nature, and the unstable governments of the many coastal kingdoms also contributed to their distrust of authority. Wroona has long been a member of the Old Republic. In their ancient past, a band of armored raiders utterly destroyed Wroona's original spaceport and killed many, until stopped by the Jedi Knight Soonis. This is the reason for the general Wroonian view of Jedi as mythic heroes of great status. Shortly before the rise of the First Galactic Empire, the Wroonian Senator Chi Eekway was part of a group of loyalist senators that wished to defend the remnants of democracy from the ever-rising power of the Supreme chancellor. After the establishment of the First Empire, the Imperials decided to take advantage of Wroona's tactical location. The Empire built a garrison on the surface, appointed an Imperial governor to run the trade guilds, and erected the Wroonian Stardock-- a massive resupply and repair facility in close orbit, used only by capital ships too large to land on the planet. After the Battle of Endor the Wroonians successfully revolted, deposing the Imperials in favor of the leadership of the Wroonian Guilds. Wroona remained independent from the New Republic, becoming a haven for smugglers and mercenaries.

Government and Societal Structure
Wroona is run by a Ruling Council elected by the leadership of the Wroonian Guilds, groups that represent all the various trade organizations and businesses. Basic family structure is clan-based. Sailor Wroona's family, the Starwind clan, traces its roots back to one of the ancient seafaring kingdoms of Wroona. Most family clans are huge, which means that most Wroonians will have 'cousins' scattered all over the galaxy in a variety of occupations such as traders, smugglers, pirates, etc. Loyalty to one's Clan is very very strong. Disagreements or even wars between Clans were not uncommon in ancient times and can still lead to the occasional blood feud.

Religion
The Wroonian Deity is Master Fate, the Windlord, the manifestation of the Force for the people of Wroona. He is said to capriciously blow the winds wherever he pleases, for both good and for ill. Worship of the Windlord is not a religion which controls the behaviour of believers according to a doctrine or commandments, but rather a faith that lets people have contact with their Deity through worship and ritual ceremonies. These are held primarily as rites of passage of life such as birth, coming of age, marriage and burial or as rites of appreciation after the season of harvest, or a profitable venture or a homecoming. Ancestor veneration is quite common with even the smallest Wroonians home or starship having at least a tiny portable shrine.

Wroonian society emphasizes materialism and personal gain which is reflected in their religion by the rites of supplication such as for a favourable trade or success in a new business venture. Aside from these occasional rites, ancestor veneration and prayers for luck, most Wroonians are quite content to leave the majority of religious expression in the capable hands of the small group of priestly professionals. There is nothing in the priesthood that forbids followers from aquisition of wealth, though they are expected to dedicate a certain percentage of their income to help the less fortunate.

Priestly responsibilities cover one or more of four main areas:
1. to be grateful for the blessings of Master Fate and the ancestors and to observe the rites of the Windlord on behalf of His people at various shrines
2. to be helpful to others and the planet as a whole by helping the less fortunate
3. to act as repositories for Wroonian history and knowledge and to teach the young
3. to pray and work for peace and prosperity for the planet and all its people.

The priesthood is made up of both men and women and is celibate or not depending on the calling. Each priest or priestess bears a soul gem in the middle of their forehead. The gem is the symbol of the Wroonian priesthood, those selected and marked by Master Fate Himself. The color of the gem indicates the type of priest/priestess.

Pearlescent - stationed at various shrines around Wroona - celibate
Emerald - wanderers, usually free-traders - celibate or not by choice
Amethyst - teachers and keepers of Wroonian history - married
Ruby - member of one of several celibate Warrior orders
Sapphire - only one priestess at a time as this is the symbol of the Windborn Senshi of Wroona

Story Factors:
Pursuit of Wealth: Wroonians are always concerned with their personal wealth and belongings. The more portable wealth they own, the better. While they're not overtly greedy, almost everything they do centres around acquiring wealth and the prestige that accompanies it.
Capricious: Wroonians are also rather spontaneous and carefree. They sometimes do things because they look like fun, or seem challenging. Wroonians are infamous for taking up dares or wagers based on their spontaneous actions.


System: Wroona
Galactic Region: far edge of Inner Rim near the Expansion Region
Length of Day (in standard hours): 30
Length of Year (in local days): 333
Moons: 3
Native Sentient Races: Wroonian
Terrain: two inhabited continents separated by vast oceans, with blue-sand beaches that stretch for thousands of kilometers; the smaller continent has lush tropical vegetation and volcanic mountains; the larger continent is rather mountainous with pastoral highlands and striking waterfalls.
Languages: Wroonian and Basic, the standard Galactic trade language
Major Cities: Wroon is the capital city and is located on the largest continent. Dyfi is the largest city on the smaller habitable continent.

Overview
A small blue world in Wroona system, located on the far edge of the Inner Rim in the Rayter Sector. The planet's primary starport is located on the coast of its largest continent. The near-human inhabitants of Wroona, numbering over seven billion, are a blue-skinned species with a lighthearted and optimistic outlook on life. They have dark blue hair and tend to be a bit taller and more agile then average Humans. Wroonians look Human in most other respects. Their natural lifespan is slightly longer than the average Human lifespan. Their society emphasizes materialism and personal gain, and Wroonian free-traders, smugglers, and pirates can be found throughout the galaxy pursuing their personal wealth.

Various Wroona Facts
- Animal life on the world includes Wroonian flycatchers, which hang from coastal cave ceilings by their tongues and swing down to catch their avian prey. Their smaller nocturnal cousin is known as a rodat.
- The region of space known as Keller's Void acts as a shortcut between the Wroona and Calus systems.
- Wroonian Ale is a fermented malt beverage popular on many worlds. Rána's Clan has their own label.
- Wroonian Dew Cake is a delicious sweet dessert bread that is quite addictive.
- Master Windu from Old Republic times served a tour of duty as Padawan on wroona, fighting pirates aboard the primitive sailing ship, Temblor.

Stardock
Craft: Kuat Drive Yards Type IV-A Stardock
Type: Orbital repair stardock
Scale: Capital
Length: 1,900 meters
Crew: 200, gunners: 24
Passengers: 50 (technicians)
Cargo Capacity: 5,000 metric tons
Consumables: 3 months
Cost: Not available for sale
Space: Immobile; geosynchonous orbit
Hull: 4D
Sensors:
  Passive: 25/0D
  Scan: 50/1D
  Search: 75/2D
  Focus: 3/2D+1
Weapons: 8 Turbolasers
Fire Arc: Turret
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 1-5/8/14
Damage: 4D+2
Capsule: The Wroona Stardock was initially constructed by Wroona's Imperial governor during the Empire's stay on the planet. Since the Wroonian revold just after the Battle of Endor, it has been run by the Wroonian Guilds as a repair facility for anyone who can pay the expensive berthing and repair fees.

The repair facility is large enough to fit an Imperial Star Destroyer, or several smaller capital ships. Sections of the stardock house storage bays, quarters for the crew and technicians, space tugs and shuttles, and repair bays. Only 50 technicians are on duty at any given time; for more important jobs more technicians are shuttled up from Wroona's surface to help with repairs.

The Wroona Stardock is exclusively for use by capital ships unable to land at starport facilities planetside. The main starport in the capital city of Wroon, can handle many repairs for starfighters, freighters, and smaller capital ships. Using the immense Wroona Stardock facilities is a large and expensive undertaking.