Near Human: Rattataki
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D+2/4D+2
PERCEPTION: 2D+1/4D+1
STRENGTH: 2D/4D
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D
TECHNICAL: 1D+2/3D+2
Size: 1.6 - 2.1 meters
Move: 10/12
Homeworld: Rattatak
Description:
The Rattataki are a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest
of the Galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involved extensive gladiatorial
combat. Dark Jedi Asajj Ventress and warrior Aidus were both Rattataki. Aurra Sing may also have been part Rattataki.
It is said that the Rattataki had the ability to control the minds of other species, forcing a subject to obey the commands of
his controller, but that the Rattataki were themselves immune to this power.
History:
It was here that Count Dooku first discovered and recruited Asajj Ventress as he watched her emerge victorious at the gladiatorial
death matches of The Cauldron. He introduced her to Darth Sidious who gave the dark side warrior her first assignment, which was
to kill Anakin Skywalker. Later in the Clone Wars, Obi-Wan Kenobi was transported to Rattatak by Ventress after the Battle of
Jabiim.
Society:
The planetary judicial system centered around the gladiator games; those convicted, or even merely believed, to be guilty were
summarily thrown into the gladiator pits for the remainder of their lives, short as they might be. The planet was generally
covered with mountains, with various sinkholes and gorges.
Rattatak
Geography
Rattatak is a dry, arid, mountainous planet covered in red rock, judging by its appearance from orbit. Most settlements appear to
be hewn into the rock itself.
The small, red world of Rattatak floats in the far Outer Rim like a drop of blood. The planet is so remote that it remained
undiscovered by the Republic, and the native humanoid species evolved without the guidance or influence of other galactic forces.
Although the species remained primitive, they quickly learned how to kill one another. Scattered resources on the planet led to
struggles for survival, and the Rattataki never bothered with the benefits of barter and trade amongst themselves.
As technology evolved, the Rattataki focused all of their efforts on more brutal methods for murder. War became the norm. Over
generations of fighting, most of the cities on the planet were reduced to rubble and huge portions of the planet's population
became victims of mass genocide. The Rattataki never developed weapons of planetary scale, so the bloody world wars raged on for
generations. The ceaseless violence prevented the world from developing space travel, and the Rattataki believed they were alone
the galaxy -- they had no concept of galactic community, and only conquering their neighbors seemed important.
Those that discovered Rattatak were unscrupulous slavers common in the Outer Rim. The wiry Rattataki themselves proved to be an
unpopular export – they were simply too difficult to train and too violent to contain. But credits could be made by importing
slaves to the war barons, who would pay handsomely for any exotic edge in combat. Mercenary duty was a popular reason to come to
Rattatak, though negotiating an end of service was often difficult.
While war continued everywhere else, an enterprising Rattataki from a rare neutral province hatched a lucrative idea. If
prospective mercenaries and slave soldiers had to prove themselves in gladiatorial combat, the credits generated from the
wagering and the spectacle could be used to buy more soldiers and offworld weapons.
Thus the gladiator pits of Rattatak came to be, and many sprang up in what rare patches of neutral lands could be found on the
craggy world. The largest, known as the Cauldron, hosted the best combatants, and war barons and generals would attend, to seek
out the soldiers that would win them their wars. Slavers filled the pits with violent candidates -- some would purposely price
the more successful warriors out of the purchase range of the Rattataki generals, as their gladiators were more profitable from
fighting multiple battles than being sold into military service. But it was a rare gladiator indeed who could survive multiple
fights.

Shortly after the outbreak of the Clone Wars, Count Dooku ventured to Rattatak to find a worthy warrior to draft into the service
of the Confederacy of Independent Systems. Recognizing this as an opportunity to leave Rattatak and possibly exact vengeance on
the Jedi Knights, the powerful Asajj Ventress entered the fray and emerged victorious.
Special Abilities:
Strong Minds: All Rattataki are immune to Rattataki mind control, and the difficulties to
use the Jedi power Affect Mind or Control Mind against them are one level higher.
Special Skills:
Perception: (A) Mind Control: Force-Sensitive Rattataki can control the minds of other
sentients in a manner similar to the Force Power Control Mind. Difficulties to use this skill are as described for the Force
Power by the same name, using a single skill roll at the highest listed difficulty (Control, Sense or Alter). Unlike the Force
Power Control Pain, this ability may not be "kept up".
As with the use of the Force Power Control Mind; use of this ability confers a Dark Side Point.
Melee Combat: During character creation only, adding 1D to this skill actually adds 2D.
Brawling Combat: During character creation only, adding 1D to this skill actually adds 2D.
Stamina: During character creation only, adding 1D to this skill actually adds 2D.
Story Factors:
Violent Culture: Rattataki culture has evolved away from the Galactic society on a harsh
world. Rattataki are as violent as their planet, and are well known for their combative skills and gladiatorial flair.