Near Human: Meerian
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D+1/4D+1
PERCEPTION: 1D+1/3D+1
STRENGTH: 2D/4D
KNOWLEDGE: 2D+1/4D+1
MECHANICAL: 2D/4D
TECHNICAL: 1D/3D
Size: 1.1 - 1.6 meters
Move: 6/8
Homeworld: Bandomeer
Description:
Meerians are small, wiry humanoids who move in a slow, deliberate manner. Their short stature and relative strength make them
excellent miners. When Republic survey teams learned that the Meerians’ homeworld, Bandomeer, was rich with minerals, their
discovery prompted hundreds of mining companies to begin pillaging the planet’s resources. The Meerians, primitive by galactic
standards, had little sway with the Republic and their mining consortiums. Despite the Republic Senate’s recognition of the
Meerians as the rightful owners of Bandomeer, the Meerians have earned nothing more than the right to help with the strip-mining
and share the profits. Meerians continue to have little say in what happens to their world.
Hundreds of generations of mining on Bandomeer have forced the Meerians to adapt to the constant smog and particulate matter
permeating the atmosphere. Their lungs and nose filter out the most harmful chemicals and toxins, allowing them to move around in
areas where breath masks are normally required. Despite their resilience, Meerians want nothing more than to make Bandomeer a
more hospitable home. They want to reduce the amount of mining and repair the damaged ecosphere, but to date their efforts have
met with little success.
Meerians prefer to speak eye-to-eye and use comfortable seats with repulsorlifts when conversing with taller species. They
believe that speaking eye-to-eye is one way to insure that all participants in a conversation regard one another as equals.
Personality:
Meerians are agreeable, optimistic, and sympathetic to the needs of others. They can see and appreciate opposing sides of an
argument, which often makes it hard for Meerians to reach a decision or consensus without much debate or equivocation.
The apathy of the mining corporations has introduced an “Every Meerian for himself” mentality into Meerian society - an attitude
unknown to previous generations. Several Meerians who have embraced this philosophy have taken their earnings and left Bandomeer,
setting their sights on the stars.
Physical Description:
Meerians have metallic hair, with pale silver and lustrous gold being the most prominent colors. Meerians lack pupils, and their
eyes also retain a metallic hue, often matching the color of their hair. Skin tone is pale, due to the lack of sunlight that
makes it through the polluted sky of Bandomeer.
Homeworld:
Bandomeer, a mining world in the Outer Rim. One massive landmass and one enormous sea divide the planet nearly in half.
Language:
Meerians speak and read Meerian. They can learn to speak Basic with no difficulty.
Example Names:
GanFel, GilVog, HerZan, JegLor, LirTan, RonTha, SonTag, VeerTa, WinLos.
Adventurers:
Meerian adventurers tend to be fringers.
Special Abilities:
Small: They must use smaller weapons than Medium-size beings use, and their lifting and
carrying limits are three-quarters those of Medium-size characters.
Poison Resistance: Meerians receive a +2 Strength bonus to resist ingested, contact, or
injury poisons and a +1D+1 Strength bonus to resist inhaled poisons and polluted air.
Special Skills:
Stealth: Due to the small size of this species they add +1D to all Hide and Sneak rolls.