Near Human: Lorrdian

Sample Image of Near Human: Lorrdian

Species Data


Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 3D/5D
STRENGTH: 2D/4D
KNOWLEDGE: 2D/4D
MECHANICAL: 1D/4D
TECHNICAL: 1D/4D
Size: 1.4 - 2 meters
Move: 10/12
Homeworld: Lorrd

Description:
Lorrdians are one of the many human races. Genetically, they are baseline humans, but their radically different culture and abilities have resulted in a distinct group worthy of note and separate discussion.

Lorrdians prove that history is as important as planetary climate in shaping a society. During the Kanz Disorders, the Lorrdians were enslaved. Their masters, the Argazdans, forbade them to communicate with one another. This could have destroyed their culture within a couple of generations. Instead, the Lorrdians adapted. They devised an extremely intricate language of subtle hand gestures, body positions, and subtle facial tics and expressions. Lorrdians also learned how to interpret the body language of others. This was vital to survival during their enslavement - by learning how to interpret the body postures, gestures, and vocal intonations of their masters, they could learn how to respond to situations and survive. They maintained their cultural identity in the face of adversity.

Special Abilities:
Kinetic Communication: Lorrdians can communicate with one another by means of a language of subtle facial expressions, muscle ticks and body gestures. In game terms, this means that two Lorrdians who can see one another can surreptitiously communicate in total silence. This is a special ability because the language is so complex that only an individual raised entirely in the Lorrdian culture can learn the subtleties of the language.

Special Skills:
Kinetic Communication: Time to use: One round to one minute. This is the ability of Lorrdians to communicate with one another through hand gestures, facial tics, and very subtle body movements. Unless the Lorrdian trying to communicate is under direct observation, the difficulty is Very Easy. When a Lorrdian is under direct observation, the observer must roll a Perception check to notice that the Lorrdian is communicating a message; the difficulty to spot the communication is the Lorrdians's kinetic communication total. Individuals who know telekinetic conversation are considered fluent in that "language" and will need to make rolls to understand a message only when it is extremely technical or detailed.
Body Language: Time to use: One round. Traditionally raised Lorrdians can interpret body gestures and movements, and can often tell a person's disposition just by their posture. Given enough time, a Lorrdian can get a fairly accurate idea of a person's emotional state. The difficulty is determined based on the target's state of mind and how hard the target is trying to conceal his or her emotional state. Allow a Lorrdian character to make a body language or Perception roll based on the difficulties below. These difficulties should be modified based on a number of factors, including if the Lorrdian is familiar with the person's culture, whether the person is attempting to conceal their feelings, or if they are using unfamiliar gestures or mannerisms.

Difficulty Emotional State
Very Easy Extremely intense state (rage, hate, intense sorrow, ecstatic).
Easy Intense emotional state (agitation, anger, happiness).
Moderate Moderate emotional state (one emotion is slightly significant over all others).
Difficult Mild emotion or character is actively trying to hide emotional state (must make a willpower roll to hide emotion; base difficulty on intensity of emotion; Very Difficult for extremely intense emotion, Difficult for intense emotion, Moderate for moderate emotion, Easy for mild emotion, Very Easy for very mild emotion).
Very Difficult Very Mild emotion or character is very actively trying to hide emotional state.

Story Factors:
Former Slaves: Lorrdians were enslaved during the Kanz Disorders and have a great sympathy for any who are enslaved now. They will never knowingly deal with slavers, or turn their back on a slave who is trying to escape.