Near Human: Kiffar

Sample Image of Near Human: Kiffar

Species Data


Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 3D/5D
STRENGTH: 2D/4D+2
KNOWLEDGE: 1D/3D
MECHANICAL: 2D/4D
TECHNICAL: 1D/3D+1
Size: 1.9 - 2.3 meters
Move: 10/12
Homeworld: Kiffu and Kiffex

Description:
Kiffar are dusky near-Humans that hail from the Azurbani system. The system’s twin planets - Kiffu and Kiffex - share an elliptical orbit around its sun. When the orbits bring the two planets near each other, incredible lightning storms result, which the Kiffar harness as a source of energy. Kiffu, the larger of the two planets, is home to most Kiffar. Kiffex is primarily a penal colony. Presiding over this prison planet are the Guardians. Kiffar typically paint or tattoo their faces with familial patterns. Their thick, curly, sable hair is often worn braided or in dreadlocks, and turns ashy white as the Kiffar ages.

Appearances and Examples:
Whether Kiffar ever actually appear in any of the movies is a matter for debate. The Kiffar sisters Brea and Senni Tonnika from the Cantina scene of “A New Hope” were, in the Expanded Universe novel “Tales from the Mos Eisley Cantina,” in fact revealed to be Mistryl shadow guards Shada D’ukal and Karoly D’ulin acting undercover. In “The Phantom Menace,” Expanded Universe favorite Quinlan Vos arguably appears sitting at a table in the background during the fight scene between Sebulba and Jar Jar Binks. Just before Anakin walks onscreen, when he says “Careful, Sebulba” in Huttese, you can very clearly see in the background a man who appears to be Quinlan Vos directly above Jar Jar’s cowering form.

Special Abilities:
Training: Kiffar society requires its members to constantly hone their physical and mental condition. A kiffar gains a +1 racial bonus to all defenses.
Psychometry: Kiffar can perceive past events by handling objects that were present at those events as though they were present. The perspective is the same as the perspective of the object's wielder; they see, hear, and feel what the wielder saw, heard, and felt, but no more. They cannot, for example, read the writing on a computer screen if the object's wielder did not. They do, however, gain an impression of the wielder's emotions in regard to the event. Using Psychometry requires a Perception check, with the difficulty determined by the object's relationship:

Connection Difficulty
Personal item frequently used 5
Personal item infrequently used 10
Item used by multiple individuals 15
Item handled once 20

Sometimes the impressions granted by Psychometry reflect the influence of the dark side on the wielder of the object being examined. As a result, if the original character gained a dark side point performing the act seen by Psychometry, the character using Psychometry to review that act gains a dark side point as well. The GM should warn the player, just like the original character was warned. ("Killing the prisoner would be an evil act -- so if you continue with your Psychometry attempt, you may gain a dark side point.") GMs should be careful to use this as a warning, rather than an absolute consequence. If the hero wishes to continue reviewing the events and the original character did not gain a dark side point, the hero doesn't, either. The Jedi Order frowns on using Psychometry on dead bodies for this very reason: The emotions at the time of a violent death are often so strong that had the deceased actually lived, he or she would have brushed the dark side -- which means that the hero would, as well.

The GM can at his discretion add +5 to +10 (or even more) to the target number depending on how long ago the event in question happened.

In the case of failure, the reviewer cannot comprehend the images he sees as the alien feelings of someone else overwhelms him or he feels too disconnected to understand them; the GM may also rule that no images show in the case of failure.

Special: Using Psychometry on living beings is only possible through the use of the Dark Side of the Force. In order to use Psychometry on living beings, the Force-user must accept 1 Dark Side point before rolling for success.

Sometimes the impressions granted by Psychometry are so saturated with hatred, fear, anger and aggression that they positively link to the Dark Side. In such case, if the original user of the object in question gained a Dark Side point while using the object, the reviewer gains one also.