Near Human: Epicanthix
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D+2
PERCEPTION: 2D/4D+2
STRENGTH: 2D/4D
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D
TECHNICAL: 2D/3D+2
Size: 1.8 - 2.5 meters
Move: 10/13
Homeworld: Panatha
Description:
The Epicanthix are near-human people originally native to Panatha. They are known for their combination of warlike attitudes and
high regard for art and culture. Physically, they are quite close to genetic baseline humans, suggesting that they evolved from a
forgotten colonization effot many millennia ago. They have lithe builds with powerful musculature. Through training, the
Epicanthix prepare their bodies for war, yet tone them for beauty. They are generally human in appearance, although they tend to
be willowy and graceful. Their faces are somewhat longer than usual, with narrow eyes. Their long black hair is often tied in
ceremonial styles which are not only attractive but practical.
Epicanthix have always been warlike. From their civilization's earliest days, great armies of Epicanthix warriors marched from
their mountain clan-fortresses to battle other clans for control of territory - fertile mountain pastures, high-altitude lakes,
caves rich with nutritious fungus - and in quest of slaves, plunder and glory. They settled much of their large planet, and
carved new knigdoms with blades and blood. During their dark ages, a warrior-chief named Canthar united many Epicanthix clans,
subdued the others and declared world-wide peace. Although border disputes erupted from time to time, the cessation of
hostilities was generally maintained. Peace brought a new age to Epicanthix civilization, spurring on greater developments in
harvesting, architecture, commerce, and culture. While warriors continued to train and a high value was still placed on an
individual's combat readiness, new emphasis was placed on art, scholarship, literature, and music. Idle minds must find something
else to occupy them, and the Epicanthix further developed their culture.
Over time, cultural advancement heralded technological advancement, and the Epicanthix swiftly rose from an industrial society to
and information and space-age level. All this time, they maintained the importance of martial training and artistic development.
When they finally developed working hyperdrive starships, the Epicanthix set out to conquer their neighbors in the Pacanth Reach -
their local star cluster. These first vessels were beautiful yet deadly ships of war - those civilizations which did not fall
prostrate at the arrival of Epicanthix landing parties were blasted into submission. The epicanthix quickly conquered or annexed
Bunduki, Ravaath, Fornow, and Sorimow, dominating all the major systems and their colonies in the Pacanth Reach. In addition to
swallowing up the wealth of these conquered worlds, the Epicanthix also absorbed their cultures, immersing themselves in the art,
literature and music of their subject peoples.
Imperial scouts reached Epicanthix - on the edge of the Unknown Regions - shortly after Palpatine came to power and declared his
New Order. The Epicanthix were quick to size up their opponents and - realizing that battling Palpatine's forces was a losing
proposition - quickly submitted to Imperial rule. An Imperial governor was installed to administer the Pacanth Reach, and worked
with the Epicanthix to export valuable commodities (mostly minerals) and import items useful to the inhabitants. The Epicanthix
still retain a certain degree of autonomy, reigning in conjunction with the Imperial governor and a handful of Imperial Army
troops.
Quite a few Epicanthix left Panatha after first contact with the Empire, although many returned after being overwhelmed by the
vast diversity and unfathomable sights of the Empire's worlds. Some Epicanthix still venture out into the greater galaxy today,
but most eventually return home after making their fortune. The Epicanthix are content to control their holdings in the Pacanth
Reach, working with the Empire to increase their wealth, furthering their exploration of cultures, and warring with unruly
conquered peoples when problems arise.
Special Abilities:
Cultural Learning: At the time of character creation only, Epicanthix characters receive 2D for every 1D of skill dice they
allocate to cultures, languages or value.
Story Factors:
Galactic Naivete: Since the Epicanthix homeworld is in the isolated Pacanthe Reach section, they are not too familiar with many
galactic institutions outside of their sphere of influence. They sometimes become overwhelmed with unfamiliar and fantastic
surroundings of other worlds far from their own.