Krevaaki
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 1D/3D+2
STRENGTH: 2D/4D
KNOWLEDGE: 1D/4D+1
MECHANICAL: 1D/4D
TECHNICAL: 1D/4D
Size: meters
Move: 10/12
Homeworld: Krevaak
Description:
The Krevaaki were a race of sentients native to Krevas. The Krevaaki people possessed an exoskeleton. The face of a Krevaaki was
composed of a series of shifting, chitinous plates with a limited range of expression. During face-to-face communication, it was
difficult (if not impossible) for anyone who was not a Krevaaki to read their facial expressions. Krevaaki used their tentacles
in the same way bipeds used their arms and legs, although the tips of their tentacles lacked the dexterity of a humanoid finger.
Special Abilities:
Natural Armor: Krevaaki possess an exoskeleton which provides a +1 pip bonus to any Strength
rolls made to resist damage.
Stoic: The face of a Krevaaki is composed of a series of shifting, chitinous plates with a
limited range of expression. During face-to-face communication, it is difficult (if not impossible) for anyone who is not a
Krevaaki to read their facial expressions. Krevaaki gain a +2 pip bonus when attempting to make con, intimidation, or persuasion
skill rolls against non-Krevaaki.
Tentacles: Krevaaki use their tentacles in the same was as bipeds use their arms and legs.
Krevaaki receive a +2 pip bonus on all climbing/jumping skill rolls that involve climbing, and a further +2 pip bonus to Brawling
skill checks made when grappling an opponent. On the flip side, the tips of their tentacles lack the dexterity of a humanoid
finger, and Krevaaki suffer a -1D penalty on rolls made to perform intricate work or manipulate small objects.
Story Factors:
Xenophobic: Because Krevaaki are considered a bizarre species by most bipeds, they prefer
to conceal their tentacled lower bodies.