Kobok
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D
PERCEPTION: 1D/3D+2
STRENGTH: 2D/4D
KNOWLEDGE: 2D/4D
MECHANICAL: 2D/4D
TECHNICAL: 2D/4D
Size: 1.3 - 1.8 meters
Move: 10/12
Homeworld: Koboth
Description:
The Kobok are yellow skinned bipedal insectoid people that have three compound eyes (one of which was on the back of their head)
and stand two meters in height. They are natives of the Outer Rim Territories planet Koboth, but have spread to other worlds in
Kobothi Space. The coloration of their carapace depends on which region of their homeworld the Kobok came from. For example, the
Kobok from the Kuurok Peninsula are known to have a dark green to black carapace. The spines on their arms are filled with a
serum that can knock a Human unconscious. They also possess venomous claws and a deadly stinger. The governing body of the
Kobok is the Koboth Union. The elite military of the Kobok is the Kobothi S-Corps.
Common Kobok names included Kasj, Koas, Slis, and Tiska. A notable Kobok was Governor Gaff. He honed his skills as a bounty
hunter, assassin and spy and often wore a Koboth Insurgent Mantle, although it was not known if Gaff actually participated in the
Mavvan Conflict. Gaff eventually returned to Roon, where he allied himself with Governor Koong.
Special Abilities:
Natural Armor: A Koboks carapace provides +2 against physical damage and +1 against energy
damage.
Claws: Do STR+2 damage.
Poison: When a Kobok deals damage with its claw, the target must make a Moderate stamina
roll. Failure means the target suffers 3D damage and must roll again or be paralyzed for 1 minute.
Radiation Resistance: Koboks receive a +2 bonus against radiation.
360° Vision: Koboks can see in all directions at once.
Special Skills:
Infamy: Koboks are regarded as cunning killers by the galactic population.