Killik
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D+2/4D+2
PERCEPTION: 2D/4D
STRENGTH: 2D+1/4D+1
KNOWLEDGE: 2D/4D
MECHANICAL: 1D/3D
TECHNICAL: 1D/3D
Size: 1.5 - 2 meters
Move: 11/15
Homeworld: Cuticituc, Unknown Regions
Description:
Killiks are a sentient insectoid species native to Alderaan. They built large mound-like structures on the plains of both
Alderaan and Alsakan.
Long before most other species came to these worlds, the Killiks vanished. Their disappearance from Alderaan was depicted in Ob
Khaddor's moss painting Killik Twilight.
Biology and Appearance
The Killiks are social insects and came in several different types - membrosia givers, warriors, attendants, and the deadly
assassin bugs. Though the species as a whole is not Force-sensitive, certain types of Killik could be bred to use the Force in
small ways.
All Killiks start as small larvae. After that, their size can vary, though a hive is usually one size. Their glossy exoskeletons
are so strong that they can withstand millennia of erosion as found by later colonists on their former homeworld of Alderaan. Most
Killiks tend to have four arms with each terminating into a tri-fingered claw and two strong legs that have allowed them to leap
for great distances.
Society
The Killiks have a communal society, with each and every Killik being in mental contact with another. Due to their hive mind,
every Killik nest is virtually one individual. Each hive appears to have a palindromic name; even the word "killik" shares this
feature. The Killiks are also peaceful in nature. One aspect of the Killik which other species sometimes found frightening was
that extended contact with them resulted in an individual becoming a "Joiner" — someone who was influenced and was subject to the
control of the Killik Will by pheromones that actually "change the make up of the brain".
History
The Petrified mounds of the Killiks in the Castle Lands. "The Killiks left no other artifacts: no tools, no machines, no
vehicles, no possessions."
-Hari Seldona

The Killiks are an ancient species who are present long before the formation of the Galactic Republic. The Killiks originated on
the planet Alderaan where they built the Castle Lands of Oroboro circa 35,000 BBY. At some point, the Killiks colonized nearby
Alsakan. They also claimed to have created Centerpoint Station, which they called Qolaraloq, as well as witnessed the creation of
the Maw. What happened next is shrouded in the mists of time, but a theory posited by Luke Skywalker suggests that in 30,000 BBY,
the Killiks were driven away from Alderaan and Alsakan into the Unknown Regions by the Celestials after they had consumed
Alderaan's resources and prepared to move on to another already populated world. According to a Shistavanen legend, sometime
during this period a Killik Sith Lord lived in exile on the planet Sarafur after being driven off of Alsakan.
Special Abilities:
Natural Armor: All Killik have very tough, natural armor in the form or their exoskeltons.
Add +2D physical and +1D energy to resist damage.
Pheromones: Long-tern exposure to the hive slowly alters the brain of any subject and
resulting in the subject becoming a "Joiner" and could then be influenced and controlled by the Killik Will. Basically, the being
rolls a Moderate Willpower roll once a day. After the first week the difficulty raises to Difficult. After that the beings
Willpower lowers by 1 pip a week until they ultimately fail. If the being is a Jedi then they get to resist with Control and can
permanently resist the effects of the pheromones by making a Heroic Control roll after failing a Willpower roll.