Khommite

Sample Image of Khommite

Species Data


Attribute Dice: 13D (+6D for PC)
DEXTERITY: 1D+1/4D
PERCEPTION: 1D/3D+2
STRENGTH: 1D+1/4D+1
KNOWLEDGE: 1D+1/4D
MECHANICAL: 2D/4D
TECHNICAL: 2D/5D
Size: 1.5 - 1.9 meters
Move: 10/12
Homeworld: Khomm

Description:
The Khommites are a Near-Human species hailing from the planet Khomm. Circa 1,000 BBY The Khommite people achieved a level of cloning technology far surpassing that of the rest of the galaxy. Believing that their society had achieved perfection, people of Khomm begin the cloning of "perfect" individuals, allowing their society to remain unchanged for the next millennium. Khommites' digestive systems were so specified that they could only eat processed food wafers.

Viewing Force sensitivity as an undesirable fluke, the Khommites endeavored to remove the trait from their species. Despite this fact the trait would occasionally surface, as in the case of Dorsk 81, a Khommite Jedi Knight. The Khommites were rigidly conformist in their views, and saw any disruption of the status quo as a threat to their way of life.

In 12 ABY, Admiral Daala ordered an attack on Khomm, when it was discovered that the Jedi Dorsk 81 and Kyp Durron had visited the planet. Colonel Cronus carried out the order with Crimson Command, devastating the planet and it's population, forcing the Khommites to do something they hadn't had to do in centuries—adapt.

Special Abilities:
Clone: Each Khommite represents generations of perfection in one particular field, and each is at the end of a long line of identical Khommite clones that all share the same expertise. When created, a Khommite character can apply two free skill dice to any single Knowledge, Perception, or Technical skill. These bonus dice do not count against the character's limit when buying skills during character creation.

Story Factors:
Narrow-Minded: Khommites come from a strict conformist society, where creativity and free thought are undesirable qualities. Although this should be role-played, it also gives any Khommite character a -2D penalty on any skill roll that requires creative action or long-term planning.