Kel Dor
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 1D+1/4D
PERCEPTION: 1D+2/4D+1
STRENGTH: 1D/3D+2
KNOWLEDGE: 1D+1/4D
MECHANICAL: 1D+1/4D
TECHNICAL: 1D+1/4D
Size: 1.4 - 2 meters
Move: 10/12
Homeworld: Dorin
Description:
The Kel Dors, sometimes referred to as Kel Dorians, were a species hailing from the technological planet Dorin.
They required masks to protect them when in oxygen-rich atmospheres. They were also known for their unique Force-using tradition,
the Baran Do Sages.
One famous Kel Dor was the Jedi Master Plo Koon, who was a member of a famous Kel Dor Jedi family. Sha Koon, the Jedi Knight, was
Plo Koon's niece.
Biology and Appearance
The Kel Dors were a tall, muscular race, typically of the same height and weight as Humans. Their skin ranged in color from peach
to a crimson red. Most had dark, black eyes, although some were born with silver irises, a mark that was often seen as an affinity
for the Force.
Due to Dorin having a unique atmosphere composed of helium and a gas unique to their world, the Kel Dors had to wear an antiox
breath mask and protective goggles whenever in atmospheres of a different composition. This equipment protected them from carbon
dioxide, nitrogen, and oxygen, which were fatal to a Kel Dor. The breath mask also helped to amplify the Kel Dor's voice, as they
must shout to produce any sound when out of their native atmosphere. Without their protective goggles, Kel Dors were considered
effectively blind when away from Dorin.
The Kel Dors also had heightened reflexes, a result of extra-sensory organs in their heads. As a species, they were thought to be
typically quick and wise, but of a weaker constitution, when compared to other species.
Society and Culture
The Kel Dors were aware of, and used the Force long before they joined the Galactic Republic and the Jedi. This proud Force
tradition was known as the Baran Do Sages. The Baran Do Sages often acted as advisors to rich and powerful Kel Dor families.
Initially, their powers centered on weather-prediction, but as the Baran Do Sages learned more about the Force, they realized
they had an affinity for detecting, and subsequently preventing, dangerous events. Wars and disasters were often averted simply
by the insight of a Baran Do Sage. After joining the Republic, the Baran Do Sages dwindled in power and number, due to the Jedi's
greater knowledge of the Force, and their taking of Force-sensitive infants. Since then, their power and influence have dwindled,
and those Kel Dors who were even aware of their existence considered them to be eccentric wizards. Some traditional families
still sent Force-sensitive children to learn from them though. Because of their obscurity, the sages managed to escape the Jedi
Purges, for the most part, unscathed.
Kel Dors were noted for their simple approach to justice, and they typically saw moral issues in black and white. On the one hand,
the Kel Dor were noted for their hospitality, they would never turn away a stranger in need. Yet, Kel Dors were not averse to
taking the law into their own hands, and had no compunctions about putting to death a thief who was merely stealing to feed
himself.
Naming Traditions
Kel Dor surnames, like Human surnames, were based on ancient family trades or jobs, or even a description of a particularly famous
Kel Dor in the family. The Koon family name, for example meant 'explorer'.
Kel Dor given names were based, loosely, on the sounds generated by Dorin's unique atmospheric phenomena. This tradition was
highly popular among the Kel Dors, and the upper classes considered it bad luck to name to a child away from Dorin. Kel Dor names
tended to be short, usually monosyllabic, due to an ancient superstition about the "wind spirits" of Dorin. Upon hearing the
sustained wind-sound of a long name, so the story went, the wind spirits would have mistaken the child for one of their own, and
carried him or her off to be raised as a wind-child. No one believed in this myth for thousands of years, but the effect it had
on Kel Dor naming conventions remained.
The tradition of using the sounds of atmospheric phenomena meant that Kel Dor given names appeared to have almost no meaning to
an outsider, but another Kel Dor who had heard the sound in question and could identify the phenomenon would understand the
significance and meaning of the name.
Special Abilities:
Low Light Vision: Kel Dor can see twice as far as a normal human in poor lighting
conditions.
Special Skills:
Atmospheric Dependence: Kel Dor cannot survive without their native atmosphere, and must
wear breath masks and protective eye wear. Without a breath mask and protective goggles, a Kel Dor will be blind within 5 rounds
and must make a Moderate Strength check or go unconscious. Each round thereafter, the difficulty increases by +3. Once
unconscious, the Kel Dor will take one level of damage per round unless returned to his native atmosphere.