Gorothite
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 3D/5D
PERCEPTION: 2D/4D
STRENGTH: 1D/2D+2
KNOWLEDGE: 2D/4D+2
MECHANICAL: 2D/4D
TECHNICAL: 1D/3D
Size: 2 - 2.5 meters
Move: 10/13
Homeworld: Goroth Prime
Description:
Goroth Prime was once a lush, forested world, but is now a wasteland, thanks to a lethal orbital bombardment that occurred during
an Aqualish-Corellian war (this cataclysmic event is referred to as the Scouring). The native Gorothites survived only because
they are hardy people.
Gorothites speak by creating a resonance in their sinuses; they have no "voice-box" as such. When they speak their own language,
their voices are dry and clicking, and their nostrils visibly close and open to create stops and plosives ("p," "b," "k" and
similar sounds). When they speak Basic, their voices are thin and reedy.
With the Scouring, Gorothite civilization fell apart and many j'bers (clans) were decimated. The survivors banded together out of
necessity: tiny fragments of what were once huge families, and individuals who were the sole heirs of proud bloodlines. Today,
the j'ber are slowly regaining strength, but it will be many centuries before the population grows to safe levels.
Most goods and services are provided by nationalized companies, their prices and tariffs set by the Colonial Government. There
are still some independent sources for goods and services, but they are few and so small as to be irrelevant in the grand scheme.
If they ever were to grow large enough to be noticed, they would be nationalized, too.
Predictably, there is a strong "underground economy." This is based largely on the old concepts of barter and influence, rather
than on money. It is very difficult for off-worlders to buy anything through the underground economy, because Gorothites have
learned to be very cautious about admitting any involvement to non-natives.
Special Abilities:
Smell: Gorothites have a highly developed sense of smell, getting +1D to their search skill
when tracking by scent. This ability may not be improved.
Hyperbaride Immunity: Gorothites are less affected than humans by the contaminants in the
air, water, and food of their world.
Skill Bonus: At the time of character creation only, the character gets 2D for every 1D
placed in the bargain and search skills.
Story Factors:
Enslaved: Although the Colonial Government uses the term "client-workers," the Gorothites
are effectively slaves of the Empire. Gorothites are offically restricted to their world. Attempting to leave Goroth Prime is a
crime punishable by imprisonment. A Gorothite who has managed to escape the planet is considered a "fugitive from justice" by the
Empire, to be incarcerated and returned to Goroth Prime if caught (if the Imperial forces who find her have the time and
inclination to do so). Gorothites are considered a very minor problem and do not receive the same "attention" as a fugitve Wookiee
would.
Parental Instinct: Adults instantly respond to the cries of a young Gorothite, whether the
child is a part of their family or not. They are driven to protect the child, even if this puts them at extreme risk.
Family Bonds: Gorothites have a strongly developed sense of family honor. Any action taken
by (or against) an individual Gorothite reflects on the entire family. Gorothites would rather die than bring dishonor to their
family.