Gorc
Species Data
GM NOTE: Even though the image above shows a lightsabre, the species does not
normally start with one unless they choose to become a Jedi.
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 1D/3D
PERCEPTION: 1D+2/3D+2
STRENGTH: 4D/6D
KNOWLEDGE: 2D/4D
MECHANICAL: 1D+1/3D+1
TECHNICAL: 1D/3D
Size: 2.3 - 3.1 meters
Move: 11/13
Homeworld: Gorcama
Description:
The Gorc evolved from reptiles and became the dominant species on their planet. They are large and bulky, but move quickly for
their size. One major note about this race is that over 50% turn out to be Force Sensative at birth, but none of them ever leave
the planet. Instead, they become the wise leaders of the tribes and clans, helping wherever they can.
The species has actually developed into the information age, but chose not to embrace technology with the exception of hand
weapons and armor.
Perhaps due to conditions on their planet or a genetic flaw, this species nas absolutely no fear. They do not even pause for a
moment if presented with what may seem to be a superior opponant. However, they are smart enough not to engage something that
could kill them.
Special Abilities:
Fearless: No member of the Gorc species is afraid of anything. As this fearlessness is
natural to the species, they are by default, immune to Force powers that generate fear in any form.
Special Skills:
Brawling Combat: They get +1D+1 added to all Brawling rolls due to their size and weight.