Gank
Species Data
Attribute Dice: 13D (+6D for PC)
DEXTERITY: 3D/5D
PERCEPTION: 2D/4D
STRENGTH: 3D/5D
KNOWLEDGE: 2D/4D
MECHANICAL: 2D+1/4D+1
TECHNICAL: 2D/4D
Size: 1.7 - 2.4 meters
Move: 11/13
Cyber Points: 2
Homeworld: Nar Shaddaa (true home is unknown)
Description:
Ganks, also known as Gank Killers, are a mysterious, bloodthirsty bipedal sentient species, who mainly resided on the Hutt
controlled industrial moon known as Nar Shaddaa, located in the Y'Toub system in the Mid Rim section of the galaxy. Ganks are
probably from another planet originally; however, because of their affiliation to the Hutts of Nar Shaddaa, they moved there
permanently.
Ganks usually ware high-tech battle armor from head to foot, so for a long time their physical appearance remained unknown. Ganks
can often be found working for Hutts — acting as mercenaries, bounty hunters, bodyguards or assassins. They are rarely seen alone,
as they always move around in packs and work together to accomplish their savage aims.
Biology and Appearance
Ganks are fur-covered carnivores. They have square, yellow faces twisted into permanent snarls, and cruel, beady eyes set above
their faces. They have broad, strong shoulders and two extremely thick, powerful arms which they use to hold a variety of weapons,
though they are usually seen supporting primitive blaster rifles.
However, Gank faces are rarely ever seen. They ware a sort of mechanized battle armor into battle and rarely take it off, to the
extent that most people on Nar Shaddaa have never seen a Gank without its armor on. They ware imperfect, prolate spheroid-shaped
helmets, with small holes at the front and two thin poles sticking out each side. From their necks they hang a variety of objects,
including old teeth. They ware knee high boots, elbow pads, gloves and have small sheaths tied around their wrists, in which they
store knives.
Despite being a heavily-built species, Ganks are able to run very quickly.
Society and Culture
Very little is known about Gank culture — they are only famous for their bloodthirsty nature. Even their original homeworld is
unknown, for most Ganks live in some of the lowest levels of Nar Shaddaa.
Ganks are extremely militaristic creatures who enjoy battle. Very ruthless, Gank Killers take pleasure in the misery of others —
they would happily laugh as their victim struggled to stay alive. Most Ganks also have incredible tempers and hated it when a
potential victim escaped. The bloodthirsty Ganks make excellent bodyguards — they are both an excellent shot and extremely loyal,
following their orders exactly as given.
Ganks rarely ever wandered around on their own, preferring to work in packs to achieve their unsavory goals. They worked so well
in small groups of between two and five that advanced sentientologists had hypothesized that Ganks possessed at least a primitive
telepathic ability that allowed them to remain in constant communication with each other. However, no Galactic scientist had ever
gotten close to a Gank long enough to prove or even provide evidence to suggest that the theory was true. Most of the
anthropologists who approached Ganks were usually killed.
The shape shifting Shi'ido senior anthropologist Mammon Hoole once had an encounter with a group of vicious Gank Killers. He
managed to infiltrate the group of murderous aliens—changing his form so that he resembled them. While amongst the Gank, he made
an important discovery. The Ganks were able to constantly communicate with one another through implants. They could communicate
silently through mechanical means, giving them an edge over other possible bodyguard candidates for the wealthy Hutts of Nar
Shaddaa.
As well as Huttese, some Ganks also spoke Galactic Basic Standard, although their vocabulary was limited.
Dr. Hira Deboota of the Coruscant State Coroner's office noticed that, after performing an autopsy on a Yaka, he found that the
Yaka's implants were similar to those of a Gank, albeit slightly more advanced. It looked to Deboota that Gank circuitry was a
beta test for the final implementation of the Yakas.
History
Gank Killers became infamous for their violent ways during the Gank Massacres, which took place in 4,800 BBY. A large amount of
Ganks were hired for protection by the Neimoidians. A newly discovered species known as the Porporites became addicted to ryll, a
weak form of spice, belonging to the Neimoidians. The effects the ryll had on the cetacean species included putting them into a
homicidal frenzy, which deeply frightened the Neimoidians. True to their vicious nature, the Ganks decided that the best way to
deal with the Porporites was to exterminate them, and the various Gank clans committed genocide on the other species, completely
wiping them out. After that, the Ganks embarked on a full scale war against the Republic, but were eventually put down by the
Jedi.
Prior to the Battle of Hoth, Gank Killers in the employ of Jabba the Hutt were sent out after Han Solo; years later, while
visiting Nar Shaddaa after the resurrection of Emperor Palpatine, Solo and his wife Leia encountered a squad of Ganks at about the
same time as Boba Fett's reappearance.
Senior anthropologist Hoole once had a gang of Ganks trailing him, after he infringed on a Hutt's good graces. The Hutt sent a
group of Ganks after the shapeshifter, who turned a corner and quickly changed shape, to that of his pursuers. When the group
realized they'd lost their target, they quickly began communicating on what to do next. They were communicating through their
implants, so Hoole could not hear them. When they realized he wasn't one of them, he transformed into a Rishii avian, and flew
away, with a blaster burn on one of his wings.
Another well-known story about Ganks concerned an encounter between some of them and Mace Windu, in which the Jedi Master faced
off against a group of Ganks, who dropped their weapons to the ground rather than face him.
Ganks in the Galaxy
Gank Killers can usually be seen on Nar Shaddaa acting as mercenaries, guards, bounty hunters, bodyguards and assassins. Their
lust for blood, their ability to work as an effective team, and their ability to communicate with each other through mechanized
means meant that a group of Ganks was a prized asset of any Hutt gangster. Nar Shaddaa was not the only planet on which Ganks
were known to reside; Ganks were not uncommon in shady outlets such as Mos Eisley Cantina. Ganks also worked for Hutts on planets
such as D'vouran.
Special Abilities:
Cybernetics: All Gank have two cybernetic parts installed when they are mature. The first is
a tranceiver device that allows them to talk to each other up to a distance of 6km. The second is a visual enhancement to allow
lowlight and infrared vision.
Bloodlust: Whenever they are on a hunt they go into a bloodlust. This allows them +1D+1 to
Search: Tracking that lasts until they have either captured or killed their prey or until 48 hours have passed. This lust can be
entered again after only six hours.
Special Skills:
Search: Tracking: Add +1D to this skill whenever they are after prey. This is in addition
to the bloodlust bonus.