Elom
Species Data
Attribute Dice: 11D (+6D for PC)
DEXTERITY: 1D/3D+2
PERCEPTION: 1D/3D+1
STRENGTH: 2D/4D
KNOWLEDGE: 1D/3D+1
MECHANICAL: 1D/3D
TECHNICAL: 1D/2D+2
Size: 1.3 - 1.6 meters
Move: 7/9
Homeworld: Elom
Description:
On the frigid desert world of Elom, there evolved two sentient species, the Eloms and the Elomin. The Elomin evolved a
technologically advanced society, forming nations and causing the geographically-centered population to spread to previously
unknown regions of the planet.
When the Empire came to power, the Elomin were turned into slaves and the Eloms' land rights were ignored. The quiet cave-dwellers
found their world ripped apart.
Currently, the Eloms have retreated into darker, deeper caves, not yet ready to resist the Empire. The young Eloms, who have grown
tired of fleeing, have staged a number of "mining accidents" where they freed Elomin slaves and led them into their caves. This
movement is frowned upon by the Elom elders, but it remains to be seen how effective a rag-tag group of saboteurs can be.
The Empire has hired a number of independent contractors to transport unrefined lommite off the planet; several of the
unscrupulous and few of the altruistic contractors have taken Eloms with them. These Eloms, for some unknown reason, have shown
criminal tendencies - a departure from the peaceful, docile nature of those in the cave. These criminal Eloms have
hyperaccelerated activity and sociopathic tendencies.
Eloms are generally peaceful and quiet, although members of their youth have shown more of a desire to confront the Empire. Elom
criminals tend to be just the opposite, with loud, boisterous personalities.
Special Skills:
Digging: Time to use: one round or longer. This skill allows the Eloms to use their claws to
dig through soil. As a guideline, digging a hole takes time (in minutes) equal to the difficulty number.
Cave Navigation: Time to use: one round. The Eloms use this skill to determine where they
are within a cave network.
Special Abilities:
Low-Light Vision: Elom gain +2D to searchin dark conditions, but suffer 2D-4D stun damage if
exposed to bright light.
Moisture Storage: When in a situation when water supplies are critical, Elom characters
should generate a stamina total. This number represents how long, in days, an Elom can go without water. For every hour of
exhaustive physical activity the Elom participates in, subtract one day from the total.
Digging Claws: Eloms use their powerful claws to dig through soil and soft rock, but rarely,
if ever, use them in combat. They add +1D to climbing and to digging rolls. They add +1D to damage, but increase the difficulty
by one level if used in combat.