Species: Defel

Size: 1.1 - 1.5 meters
Move: 10/13
Homeworld: Af'El
Source: http://starwars.wikia.com/wiki/Defel
Attribute Dice: 12D (+6D for PC)
DEXTERITY 2D/4D:
PERCEPTION 2D/4D:
STRENGTH 3D/4D+1:
KNOWLEDGE 1D/3D:
MECHANICAL 1D/3D:
TECHNICAL 1D/3D:
Defel

Description:
Defel, sometimes referred to as "Wraiths," appear to be nothing more than bipedal shadows with reddish eyes and long white fangs. In ultraviolet light, however, it becomes clear that Defel possess stocky, furred bodies ranging in color from brilliant yellow to crystalline azure. They have long, triple-jointed fingers ending in vicious, yellow claws; protruding, lime green snouts; and orange, gill-like slits at the base of their jawlines. Defel stand 1.3 meters in height, and average 1.2 meters in width at the shoulder.

Since, on most planets in the galaxy, the ultraviolet wavelengths are overpowered by the longer wavelengths of "visible" light, Defel are effectively blind unless on Af'El, so when travelling beyond Af'El, they are forced to wear special visors that have been developed to block out the longer wavelengths of light.

Like all beings of singular appearance, Defel are often recruited from their planet by other beings with specific needs. They make very effective bodyguards, not only because of their size and strength, but because of their terrifying appearance, and they also find employment as spies, assassins and theives, using their natural abilities to hide themselves in the shadows.

History and Culture:
The Defel inhabit Af'El, a large, high gravity world orbiting the ultraviolet supergiant Ka'Dedus. Because of the unusual chemistry of its thick atmosphere, Af'El has no ozone layer, and ultraviolet light passes freely to the surface of the planet, while other gases in the atmosphere block out all other wavelengths of light.

Because of this, life on Af'El responds visually only to light in the ultraviolet range, making the Defel, like all animals on the their planet, completely blind to any other wavelengths. An interesting side effect of this is that the Defel simply absorb other wavelengths of light, giving them the appearance of shadows.

The Defel are by necessity a communal species, sharing their resources equally and depending on one another for support and protection.

Special Abilities:
Light Blind: Defel eyes can only detect ultraviolet light, and the presence of any other light effectively blinds the Defel. Defel can wear special sight visors which block out all other light waves, allowing them to see, but if a Defel loses its visor, the difficulty of any task involving sight is increased by one level.
Claws: The claws of the Defel can inflict Strength +2D damage.
Invisibility: Defel receive a +3D bonus when using the sneak skill.

Special Skills:
Blind Fighting: Time to use: one round. Defel can use this skill instead of their brawling or melee combat when deprived of their sight visors or otherwise rendered blind. Blind Fighting teaches the Defel to use its senses of smell and hearing to overcome any blindness penalties.

Story Factors:
Overconfidence: Most Defel are comfortable knowing that if they wish to hide, no one will be able to spot them. They often ignore surveillance equipment and characters who might have special perception abilities when they should not.
Reputation: Defels are considered to be a myth by most of the galaxy - therefore, when they are encountered, they are often thought to be supernatural beings. Most Defel in the galaxy enjoy taking advantage of this perception.