Coynite

The Species Image below is just an example
Sample Image of Coynite

Species Data


Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/5D
PERCEPTION: 1D/4D+2
STRENGTH: 2D/5D+1
KNOWLEDGE: 1D/3D+2
MECHANICAL: 1D/4D
TECHNICAL: 1D/3D
Size: 2 - 3 meters
Move: 11/15
Homeworld: Coyn

Description:
Coynites are a tall, heavily muscled species of bipeds native to the planet Coyn. Their bodies are covered with fine gold, white or black to brown fur, and their heads are crowned with a shaggy mane.

They are natural born warriors with a highly disciplined code of warfare. A Coynite is rarely seen without armor and a weapon. These proud warriors are ready to die at any time, and indeed would rather die than be found unworthy.

Coynites value bravery, loyalty, honesty, and duty. They greatly respect the Jedi Knights, their abilities and their adherence to their own strict code (though they don't understand Jedi restraint and non-aggression). They are private people, and do not look kindly on public displays of affection.

The world bustles with trade, as it is the first world that most ships visit upon entering Elrood Sector. However, the rather brutal warrior culture makes the world a dangerous place - experienced spacers are normally very careful when dealing with the Coynites and their unique perceptions of justice.

Special Abilities:
Intimidation: Coynites gain a +1D when using intimidation due to their fearsome presence.
Claws: Coynites have sharp claws that do STR+1D+2 damage and add +1D to their brawling skill.
Sneak: Coynites get +1D when using sneak.
(s) Beast Riding: Tris: All Coynites raised in traditional Coynite society have this beast riding specialization. Beginning Coynite player characters must allocate a minimum of 1D to this skill.

Story Factors:
Ferocity: The Coynites have a deserved reputation for ferocity (hence their bonus to intimidation).
Honor: To a Coynite, honor is life. The strict code of the Coynite law, the En'Tra'Sol, must always be followed. Any Coynite who fails to follow this law will be branded af'harl ("cowardly deceiver") and loses all rights in Coynite society. Other Coynites will feel obligated to maintain the honor of their species and will hunt down this Coynite. Because an af'harl has no standing, he may be murdered, enslaved or otherwise mistreated in any way that other Coynites see fit.