Chubbit
Species Data
Attribute Dice: 12D (+6D for PC)
DEXTERITY: 2D/4D+1
PERCEPTION: 2D/4D
STRENGTH: 1D/3D
KNOWLEDGE: 2D+2/4D+2
MECHANICAL: 1D/3D
TECHNICAL: 1D+2/3D+2
Size: 1.3 - 1.7 meters
Move: 9/11
Homeworld: Aridus
Biology and Appearance:
The average adult Chubbit is shorter than a fully-grown Human being. Their skin or scales appears to be green though some also
have black spots which may be a genetic trait. Little else about their physiology is known other than their nervous systems are
easily crippled by ultra-strong frequency waves and that they are able to survive in Aridus's ionized atmosphere. They also
appear to have five opposable digits on their hands. Due to the barren and harsh conditions of their homeworld, the Chubbits
apparently do not have an advanced space-age civilization.
History:
Their homeworld of Aridus was first located by Imperial scouts during the early years of the Galactic Empire. After valuable
natural resources were found beneath the surface on the barren planet, various mining conglomerates including Yutrane-Trackata
set up operations on Aridus. However, Aridus's ionized atmopshere damaged the mining equipment.
Unwilling to waste credits by scrapping all operations on Aridus, the sector Moff authorized the construction of a massive power
transformer and signal amplifier called the Iron Tower. The operations resumed and Imperial Hover-trains transported workers to
dig sites. In a bid to prove its loyalty, Yutrane-Trackata offered the Empire sole use of its mining vehicles and other heavy
equipment.
Unfortunately, the Iron Tower's ultra-strong frequency waves crippled the nervous systems of the native Chubbits, thus killing
many of the species. The Chubbits had already been disenfranchised by the Imperial colonization and were forced to wage a
guerilla war on the Empire. However, several sympathetic Yutrane-Trackata workers surreptitiously supplied Chubbit resistance
fighters and members of the Alliance to Restore the Republic with military weapons including blasters, and repulsor and crawler
tanks.
Special Skills:
Dexterity Bonus: Any skill increased under this attribute adds an extra +1 pip due to the
opposing digits of the chubbit species.
Special Abilities:
Infrared Vision: Ability to see in nearly total darkness.