Aramandi
Species Data
Attribute Dice: 11D (+6D for PC)
Attribute Minimums / Maximums:
DEXTERITY: 2D/3D+2
PERCEPTION: 2D/3D+2
STRENGTH: 1D/3D
KNOWLEDGE: 2D/4D
MECHANICAL: 1D/4D
TECHNICAL: 1D/3D
Size: 1.0 - 1.5 meters
Move: 6/10
Homeworld: Aram
Source: Alien Encounters p.24-26
Description:
The Aramandi are native to the high-gravity tropical world of Aram. Physically, they are short, stout, four-armed humanoids.
Their skin tone runs from a light-red color to light brown, and they have four solid black eyes. The Aramandi usually dress in
the traditional clothing of their akia(clan), although Aramandi who serve aboard starships have adopted styles similar to
regular starship-duty clothing.
With the establishment of the Empire, the Aramandi were given great incentives to officially join the New Order, and an
elaborate agreement was worked out to the benefit of both. In exchange for officially supporting the new regime (with a
few taxes, of course), the Aramandi essentially would be left alone, with the exception of a small garrison on Aram and
minimual Imperial Navy forces. So far, the Empire has kept its word and done little in the Cluster.
The technology of the Aramandi is largely behind the rest of the galaxy. While imported space-level technology can be
found in the starports and richer sections of the city, the majority of the Aramandi prefer to use their own, less
advanced versions of otherwise standard items. There are few exceptions, but these are extremely rare. Repulsorlift
technology is uncommon and unpopular, even though it was introduced by the Old Republic. All repulsorlift vehicles and
other high-tech items are imported from other systems.
Languages:
Aramandi, Basic
Special Abilities:
Breath Masks: Whenever Aramandi are off of their homeworld or in non-Aramandi starships, they must wear special
breath masks which add minute traces of vital gases. If the mask is not worn, the Aramandi becomes very ill after six
hours and dies in two days.
Heavy Gravity: Whenever Aramandi are on a planet with lighter gravity than their homeworld, they receive a +1D to
Dexterity and Strength related skills (but not against damage), and add 2 to their Move.
Climbing: At the time of character creation only, the character receives 2D for every 1D placed in
Climbing/Jumping.
Special Skills: None
Story Factors: None