"Luck" Chart |
Targets Luck |
Rating |
Benefits |
| 1 |
Normal human or other species |
+1 to Dexterity, Perception, Strength and Knowledge for one week |
| 2 |
Above average |
+2 to Dexterity, Perception, Strength and Knowledge for two weeks |
| 3 |
Exceptional |
+1D to Dexterity, Perception, Strength and Knowledge for one month |
| 4 |
Force Aware |
+1D+1 to Dexterity, Perception, Strength and Knowledge for two months |
| 5 |
Force Sensitive |
+1D+2 to Dexterity, Perception, Strength and Knowledge for four months |
| 6 |
Jedi (Dark or Light Side) |
+2D to Dexterity, Perception, Strength and Knowledge for eight months |
| NOTE: Once the extra energy wears off the hunger begins. This manifests in an Easy
Willpower roll to resist for the first 3 months. Resistance becomes Moderate for the next 2 months, then Difficult for the next
1 month; Very Difficult for 5 weeks, then Heroic from then on. After the first failed resistance roll, Dexterity, Perception,
Strength and Knowledge drop by -1 pip. They then drop -1 pip every month after that. Once an attribute reaches 1D the Anzati must
feed within one week or enter a coma from 1 to 6 months. At the end of that time the Anzati will awake with a ravenous hunger.
Attributes will return to normal for 24 hours only. If the being cannot feed in that time they will drop back into a coma for
another 1 to 6 months. This will continue every six months after that until they are able to feed. |